

Sprint Car Racing includes three racing classes: TQ Midgets, 305s and 410s. It’s got some of the trappings of sim racing, while the actual driving leans a bit more arcade. Therein lies the fun - and the challenge - of sim(ish) racing games like this.ĭon’t get me wrong - Tony Stewart’s Sprint Car Racing is not a sim racing game. The quickest way around the track isn’t necessarily the shortest way. Like any racing game this side of Mario Kart, Sprint Car Racing is all about momentum. When it comes to the on-track dirt action, that’s a pretty good thing. Tony Stewart’s Sprint Car Racing is in many ways a re-skinned version of the NASCAR games. If you’ve played Heat - and especially the dirt series there - then you have an idea of what to expect in terms of the look and feel of these sprint cars.

Enter 2020 and Tony Stewart’s Sprint Car Racing, developed by the team behind the modern NASCAR Heat games.

Sure, you can run a dirt series in the latest NASCAR Heat games, and Wreckfest has some fun dirt-track racing, but it’s not quite the same. In video games, that smalltown dirt-track feeling has been missing for a while. The motors are a constant drone, leaving your ears ringing while the dirt and dust gets in your eyes leaving a gritty feeling in your teeth. The dirt is flying as 20 sprint cars slide around the track in a perpetual left-hand turn, jockeying for position in front of local fans and family members. It’s a warm Saturday night in the summer.
