


In some parts, it is good to have flickering lights in order to confuse the player and add a creepy feel to that particular room/hallway/building. Flashlights should be required in your map, or it is not dark enough. You need to have very low lighting in your map so the player doesn't have full view of what is in front of him. The lighting in your map is the second most important part. You want the player to walk around and see where people died, and imagine how it happened as they judge their own fate as well. In the big rooms, cover for huge firefights along with creepy spots of dead people (A body in the corner on fire, a body hanging on a wall, something other then a normal dead body lying in the corner).

In normal sized rooms you want the occasional dead bodies and crates for cover, for enemies to hide behind. In hallways you want to have cover in which people can hide behind, doors that just lead to more darkness, and lighting effects (read section IV).

You want the player to be scared for his virtual self and feel as if there is something watching him/her as he/she walks through the map. Players need to walk around corners and see a dead body laying in blood with his face ripped off, dead bodies hanging from meat hooks, loads of blood, and many places where players can get attacked from. The environment in your scary map is the third most important part in order to make your map different then others. If you are making an outside map, it may be a good idea to add some fog or lightning to your settings just to make the situation a little more creepy then it already is. Your setting for your map is not necessarily important, seeing as how you can make almost any map scary as long as you use the right techniques. If you are going to have outdoor parts in your map, you need to make sure there are plenty of trees and bushes, as well as the frequent cover, just like for indoors. The buildings also need stairs and big rooms (bigger then normal) to add variety. The building(s) in which you use in your scary map have to have many narrow and long hallways with a lot of rooms on either side with plenty of cover. The setting of a scary map has to be (usually) indoors. The scariest map needs a good setting, creepy environment, scary props, dark lighting, and sounds everywhere and disturbing. In order to create a genuinely scary map, you need to have many significant features that leave the player scared of what is around them, and what could be behind every corner.
